scenery designer toolkit v1.0

Introduction: How to make 3D objects

If you want to create your own objects for the Sail Simulator like :
  • houses
  • trees
  • windmills
  • towers
  • bridges
  • or whatever you like..

You can make them in a 3D tool like 3D Studio Max. Note: you will have to export your design to 3dsmax vrml format*. With exporting to 3dsmax vrml, you will have to do some adjustments for our engine, like.. :

  • No more than 1 texture on 1 object.
  • Textures have to be BMP (No JPG/JPEG), and with size of 128x128 or 256x256 or 512x512.
  • Don't export the file with Primitives checked ON, so turn it OFF..
  • Sounds, or links (VRML options) won't work.. so please do no to include it!
  • Animations in the vrml files will not be accepted by the scenery builder yet, so don't try to make any (yet).
  • If you are making or changing an object, try to make it as simple as possible. A tree can exist out of 10/20 and a Jetty can have less then 100/150. Don't make objects bigger than 500 poligons. (Tip: You can use the Poligon counter in your 3D Tool)

back to Scenery Designer Toolkit >>>

*it may be that other vrml-formats work but we haven't tested that. In the future we hope to release an object editor that can read more vrml formats.