Introduction: How to make 3D objects
If you want to create your own objects for the Sail Simulator like :
- houses
- trees
- windmills
- towers
- bridges
- or whatever you like..
You can make them in a 3D tool like 3D Studio Max. Note: you will have to export your design to 3dsmax vrml format*. With exporting to 3dsmax vrml, you will have to do some adjustments for our engine, like.. :
- No more than 1 texture on 1 object.
- Textures have to be BMP (No JPG/JPEG), and with size of 128x128 or 256x256 or 512x512.
- Don't export the file with Primitives checked ON, so turn it OFF..
- Sounds, or links (VRML options) won't work.. so please do no to include it!
- Animations in the vrml files will not be accepted by the scenery builder yet, so don't try to make any (yet).
- If you are making or changing an object, try to make it as simple as possible. A tree can exist out of 10/20 and a Jetty can have less then 100/150. Don't make objects bigger than 500 poligons. (Tip: You can use the Poligon counter in your 3D Tool)
back to Scenery Designer Toolkit >>>
*it may be that other vrml-formats work but we haven't tested that. In the future we hope to release an object editor that can read more vrml formats.
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